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Escape Room – 30 Minute Mysteries for the Classroom
by Nancy Polette
Rescuing Snow White:
Your teams are locked in a castle dungeon along with the prince whose kiss is the only way Snow White can be brought to life. When the clock strikes two (it is now one-thirty) the wicked queen’s spell will become permanent and Snow White will never awaken. Four magic words will open the dungeon door and send the prince to Snow White. Before time runs out you must find the magic words, turn around and say them three times to allow you and the prince to escape the dungeon and find Snow White. She is watched over by the dwarves in the Heidelberg Forest in a country whose name begins with G….
- Access information efficiently
- Use information effectively and creatively
- Link ideas within categories of information
- Demonstrate understanding of figurative language, word relationships, and nuances in word meanings
- Participate in shared research
- Acquire and use information about major authors.
These new Escape Room Mysteries are sweeping the nation!
Great for the entire class to work together to solve the clues or for smaller groups to solve individual clues. Each packet contains the objectives, clues, instructions on organizing the class, and preparing the room. There are no locks for the teacher to set or the students to open. Set-up time for the teacher is usually less than 15 minutes and the mystery can be solved within 30 to 45 minutes.
No cell phones or computers are allowed to be used. The students must research the clues the “old-fashioned” way.